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AmigActive 10
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AACD 10.iso
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vidhrdw
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dec8.c
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C/C++ Source or Header
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2000-04-23
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/***************************************************************************
Cobra Command:
2 BAC06 background generator chips, same as Dec0.
1 MXC06 chip for sprites, same as Dec0.
256 colours, palette generated by ram.
The Real Ghostbusters:
1 Deco VSC30 (M60348)
1 Deco HMC20 (M60232)
1 playfield, same as above, with rowscroll
1024 colours from 2 proms.
Sprite hardware close to above, there are some unused (unknown) bits per sprite.
Super Real Darwin:
1 playfield, x-scroll only
Closer to earlier Darwin 4078 board than above games.
Last Mission/Shackled:
Has 1 Deco VSC30 (M60348) (From readme file)
Has 1 Deco HMC20 (M60232) (From readme file)
1 playfield
Sprite hardware same as Karnov.
(Shackled) Palettes 8-15 for tiles seem to have priority over sprites.
Gondomania:
Has two large square surface mount chips: [ DRL 40, 8053, 8649a ]
Has 1 Deco VSC30 (M60348)
Has 1 Deco HMC20 (M60232)
Priority - all tiles with *pens* 8-15 appear over sprites with palettes 8-15.
Oscar:
Uses MXC-06 custom chip for sprites.
Uses BAC-06 custom chip for background.
I can't find what makes the fix chars...
Priority - tiles with palettes 8-15 have their *pens* 8-15 appearing over
sprites.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
static int scroll1[4],scroll2[4];
static struct tilemap *dec8_pf0_tilemap,*dec8_pf1_tilemap,*dec8_fix_tilemap;
static int dec8_pf0_control[0x20],dec8_pf1_control[0x20];
static int gfx_bank,gfx_mask,game_uses_priority,flipscreen;
static unsigned char *gfx_base;
unsigned char *dec8_pf0_data,*dec8_pf1_data,*dec8_row;
/***************************************************************************
Convert the color PROMs into a more useable format.
Real Ghostbusters has two 1024x8 palette PROM.
I don't know the exact values of the resistors between the RAM and the
RGB output. I assumed these values (the same as Commando)
bit 7 -- 220 ohm resistor -- GREEN
-- 470 ohm resistor -- GREEN
-- 1 kohm resistor -- GREEN
-- 2.2kohm resistor -- GREEN
-- 220 ohm resistor -- RED
-- 470 ohm resistor -- RED
-- 1 kohm resistor -- RED
bit 0 -- 2.2kohm resistor -- RED
bit 7 -- unused
-- unused
-- unused
-- unused
-- 220 ohm resistor -- BLUE
-- 470 ohm resistor -- BLUE
-- 1 kohm resistor -- BLUE
bit 0 -- 2.2kohm resistor -- BLUE
***************************************************************************/
void ghostb_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom)
{
int i;
for (i = 0;i < Machine->drv->total_colors;i++)
{
int bit0,bit1,bit2,bit3;
bit0 = (color_prom[0] >> 0) & 0x01;
bit1 = (color_prom[0] >> 1) & 0x01;
bit2 = (color_prom[0] >> 2) & 0x01;
bit3 = (color_prom[0] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[0] >> 4) & 0x01;
bit1 = (color_prom[0] >> 5) & 0x01;
bit2 = (color_prom[0] >> 6) & 0x01;
bit3 = (color_prom[0] >> 7) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
bit0 = (color_prom[Machine->drv->total_colors] >> 0) & 0x01;
bit1 = (color_prom[Machine->drv->total_colors] >> 1) & 0x01;
bit2 = (color_prom[Machine->drv->total_colors] >> 2) & 0x01;
bit3 = (color_prom[Machine->drv->total_colors] >> 3) & 0x01;
*(palette++) = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
color_prom++;
}
}
WRITE_HANDLER( dec8_flipscreen_w )
{
flipscreen=data;
tilemap_set_flip(ALL_TILEMAPS,flipscreen ? (TILEMAP_FLIPY | TILEMAP_FLIPX) : 0);
}
WRITE_HANDLER( dec8_bac06_0_w )
{
dec8_pf0_control[offset]=data;
}
WRITE_HANDLER( dec8_bac06_1_w )
{
dec8_pf1_control[offset]=data;
}
WRITE_HANDLER( dec8_pf0_data_w )
{
dec8_pf0_data[offset]=data;
tilemap_mark_tile_dirty(dec8_pf0_tilemap,offset/2);
}
WRITE_HANDLER( dec8_pf1_data_w )
{
dec8_pf1_data[offset]=data;
tilemap_mark_tile_dirty(dec8_pf1_tilemap,offset/2);
}
READ_HANDLER( dec8_pf0_data_r )
{
return dec8_pf0_data[offset];
}
READ_HANDLER( dec8_pf1_data_r )
{
return dec8_pf1_data[offset];
}
WRITE_HANDLER( dec8_videoram_w )
{
videoram[offset]=data;
tilemap_mark_tile_dirty( dec8_fix_tilemap,offset/2 );
}
WRITE_HANDLER( srdarwin_videoram_w )
{
videoram[offset]=data;
tilemap_mark_tile_dirty( dec8_fix_tilemap,offset );
}
WRITE_HANDLER( dec8_scroll1_w )
{
scroll1[offset]=data;
}
WRITE_HANDLER( dec8_scroll2_w )
{
scroll2[offset]=data;
}
WRITE_HANDLER( srdarwin_control_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
switch (offset) {
case 0: /* Top 3 bits - bank switch, bottom 4 - scroll MSB */
bankaddress = 0x10000 + (data >> 5) * 0x4000;
cpu_setbank(1,&RAM[bankaddress]);
scroll2[0]=data&0xf;
return;
case 1:
scroll2[1]=data;
return;
}
}
WRITE_HANDLER( lastmiss_control_w )
{
int bankaddress;
unsigned char *RAM = memory_region(REGION_CPU1);
/* Bottom 4 bits - bank switch, Bits 4 & 5 - Scroll MSBs */
bankaddress = 0x10000 + (data & 0x0f) * 0x4000;
cpu_setbank(1,&RAM[bankaddress]);
scroll2[0]=(data>>5)&1;
scroll2[2]=(data>>6)&1;
if (cpu_get_pc()==0xfa51) cpu_set_reset_line(1,PULSE_LINE); /* No way this can be right... */
if (cpu_get_pc()==0xf9d2) cpu_set_reset_line(1,PULSE_LINE); /* No way this can be right... */
//logerror("PC %06x - Write %02x to %04x\n",cpu_get_pc(),data,offset+0x1802);
}
WRITE_HANDLER( lastmiss_scrollx_w )
{
scroll2[1]=data;
}
WRITE_HANDLER( lastmiss_scrolly_w )
{
scroll2[3]=data;
}
WRITE_HANDLER( gondo_scroll_w )
{
switch (offset) {
case 0x0:
scroll2[1]=data; /* X LSB */
break;
case 0x8:
scroll2[3]=data; /* Y LSB */
break;
case 0x10:
scroll2[0]=(data>>0)&1; /* Bit 0: X MSB */
scroll2[2]=(data>>1)&1; /* Bit 1: Y MSB */
/* Bit 2 is also used in Gondo & Garyoret */
break;
}
}
/******************************************************************************/
/* 'Karnov' sprites, used by Gondomania, Last Mission, Shackled, Ghostbusters */
static void draw_sprites1(struct osd_bitmap *bitmap, int priority)
{
int offs,x,y,sprite,sprite2,colour,extra,fx,fy;
for (offs = 0;offs < 0x800;offs += 8)
{
y=buffered_spriteram[offs+1]+(buffered_spriteram[offs]<<8);
if ((y&0x8000) == 0) continue;
fx=buffered_spriteram[offs+3];
if ((fx&0x1) == 0) continue;
extra=fx&0x10;
fy=fx&0x2;
fx=fx&0x4;
x = buffered_spriteram[offs+5]+(buffered_spriteram[offs+4]<<8);
colour = buffered_spriteram[offs+6] >> 4;
if (priority==1 && (colour&8)) continue;
if (priority==2 && !(colour&8)) continue;
sprite = buffered_spriteram[offs+7]+(buffered_spriteram[offs+6]<<8);
sprite &= 0x0fff;
if (extra) {y=y+16;sprite&=0xffe;}
x = x & 0x01ff;
y = y & 0x01ff;
x=(x+16)%0x200;
y=(y+16)%0x200;
x=256 - x;
y=256 - y;
if (flipscreen) {
y=240-y;
x=240-x;
if (fx) fx=0; else fx=1;
if (fy) fy=0; else fy=1;
if (extra) y=y-16;
}
/* Y Flip determines order of multi-sprite */
if (extra && fy) {
sprite2=sprite;
sprite++;
}
else
sprite2=sprite+1;
drawgfx(bitmap,Machine->gfx[1],
sprite,
colour,fx,fy,x,y,
0,TRANSPARENCY_PEN,0);
/* 1 more sprite drawn underneath */
if (extra)
drawgfx(bitmap,Machine->gfx[1],
sprite2,
colour,fx,fy,x,y+16,
0,TRANSPARENCY_PEN,0);
}
}
/* 'Dec0' sprites, used by Cobra Command, Oscar */
static void draw_sprites2(struct osd_bitmap *bitmap, int priority)
{
int offs,x,y,sprite,colour,multi,fx,fy,inc,flash,mult;
/* Sprites */
for (offs = 0;offs < 0x800;offs += 8)
{
y =buffered_spriteram[offs+1]+(buffered_spriteram[offs]<<8);
if ((y&0x8000) == 0) continue;
x = buffered_spriteram[offs+5]+(buffered_spriteram[offs+4]<<8);
colour = ((x & 0xf000) >> 12);
flash=x&0x800;
if (flash && (cpu_getcurrentframe() & 1)) continue;
if (priority==1 && (colour&4)) continue;
if (priority==2 && !(colour&4)) continue;
fx = y & 0x2000;
fy = y & 0x4000;
multi = (1 << ((y & 0x1800) >> 11)) - 1; /* 1x, 2x, 4x, 8x height */
/* multi = 0 1 3 7 */
sprite = buffered_spriteram[offs+3]+(buffered_spriteram[offs+2]<<8);
sprite &= 0x0fff;
x = x & 0x01ff;
y = y & 0x01ff;
if (x >= 256) x -= 512;
if (y >= 256) y -= 512;
x = 240 - x;
y = 240 - y;
sprite &= ~multi;
if (fy)
inc = -1;
else
{
sprite += multi;
inc = 1;
}
if (flipscreen) {
y=240-y;
x=240-x;
if (fx) fx=0; else fx=1;
if (fy) fy=0; else fy=1;
mult=16;
}
else mult=-16;
while (multi >= 0)
{
drawgfx(bitmap,Machine->gfx[1],
sprite - multi * inc,
colour,
fx,fy,
x,y + mult * multi,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
multi--;
}
}
}
static void srdarwin_drawsprites(struct osd_bitmap *bitmap, int pri)
{
int offs;
/* Sprites */
for (offs = 0;offs < 0x200;offs += 4)
{
int multi,fx,sx,sy,sy2,code,color;
code = buffered_spriteram[offs+3] + ( ( buffered_spriteram[offs+1] & 0xe0 ) << 3 );
sx = (241 - buffered_spriteram[offs+2]);
//if (sx < -7) sx += 256;
sy = buffered_spriteram[offs];
color = (buffered_spriteram[offs+1] & 0x03) + ((buffered_spriteram[offs+1] & 0x08) >> 1);
if (pri==0 && color!=0) continue;
if (pri==1 && color==0) continue;
fx = buffered_spriteram[offs+1] & 0x04;
multi = buffered_spriteram[offs+1] & 0x10;
if (flipscreen) {
sy=240-sy;
sx=240-sx;
if (fx) fx=0; else fx=1;
sy2=sy-16;
}
else sy2=sy+16;
drawgfx(bitmap,Machine->gfx[1],
code,
color,
fx,flipscreen,
sx,sy,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
if (multi)
drawgfx(bitmap,Machine->gfx[1],
code+1,
color,
fx,flipscreen,
sx,sy2,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
/* Draw character tiles, each game has different colour masks */
static void draw_characters(struct osd_bitmap *bitmap, int mask, int shift)
{
int mx,my,tile,color,offs;
for (offs = 0x800 - 2;offs >= 0;offs -= 2) {
tile=videoram[offs+1]+((videoram[offs]&0xf)<<8);
if (!tile) continue;
color=(videoram[offs]&mask)>>shift;
mx = (offs/2) % 32;
my = (offs/2) / 32;
drawgfx(bitmap,Machine->gfx[0],
tile,color,0,0,8*mx,8*my,
&Machine->drv->visible_area,TRANSPARENCY_PEN,0);
}
}
/******************************************************************************/
void cobracom_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, (dec8_pf0_control[0x10]<<8)+dec8_pf0_control[0x11] );
tilemap_set_scrolly( dec8_pf0_tilemap,0, (dec8_pf0_control[0x12]<<8)+dec8_pf0_control[0x13] );
tilemap_set_scrollx( dec8_pf1_tilemap,0, (dec8_pf1_control[0x10]<<8)+dec8_pf1_control[0x11] );
tilemap_set_scrolly( dec8_pf1_tilemap,0, (dec8_pf1_control[0x12]<<8)+dec8_pf1_control[0x13] );
dec8_flipscreen_w(0,dec8_pf0_control[0]>>7);
gfx_mask=3;
gfx_bank=3;
gfx_base=dec8_pf0_data;
tilemap_update(dec8_pf0_tilemap);
gfx_bank=2;
gfx_base=dec8_pf1_data;
tilemap_update(dec8_pf1_tilemap);
tilemap_update(dec8_fix_tilemap);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,0);
draw_sprites2(bitmap,1);
tilemap_draw(bitmap,dec8_pf1_tilemap,0);
draw_sprites2(bitmap,2);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
/******************************************************************************/
static void get_bac0_tile_info( int tile_index )
{
int tile,color,offs=tile_index<<1;
tile=(gfx_base[offs]<<8) | gfx_base[offs+1];
color=tile >> 12;
if (color>7 && game_uses_priority) tile_info.priority=1; else tile_info.priority=0;
SET_TILE_INFO(gfx_bank,tile&0xfff,color&gfx_mask)
}
static UINT32 bac0_scan_rows(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)
{
/* logical (col,row) -> memory offset */
return ((col & 0x0f) + ((row & 0x0f) << 4)) + ((col & 0x10) << 5) + ((row & 0x10) << 4);
}
static void get_cobracom_fix_tile_info( int tile_index )
{
int offs=tile_index<<1;
int tile=videoram[offs+1]+(videoram[offs]<<8);
int color=(tile&0xe000) >> 13;
SET_TILE_INFO(0,tile&0xfff,color)
}
int cobracom_vh_start(void)
{
game_uses_priority=0;
dec8_pf0_tilemap = tilemap_create(get_bac0_tile_info,bac0_scan_rows,0,16,16,32,32);
dec8_pf1_tilemap = tilemap_create(get_bac0_tile_info,bac0_scan_rows,TILEMAP_TRANSPARENT,16,16,32,32);
dec8_fix_tilemap = tilemap_create(get_cobracom_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
if (!dec8_pf0_tilemap || !dec8_pf1_tilemap || !dec8_fix_tilemap)
return 1;
dec8_pf1_tilemap->transparent_pen = 0;
dec8_fix_tilemap->transparent_pen = 0;
return 0;
}
/******************************************************************************/
void ghostb_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
if (dec8_pf0_control[0]&0x4) { /* Rowscroll */
int offs;
tilemap_set_scroll_rows(dec8_pf0_tilemap,512);
for (offs = 0;offs < 512;offs+=2)
tilemap_set_scrollx( dec8_pf0_tilemap,offs/2, (dec8_pf0_control[0x10]<<8)+dec8_pf0_control[0x11] + (dec8_row[offs]<<8)+dec8_row[offs+1] );
} else {
tilemap_set_scroll_rows(dec8_pf0_tilemap,1);
tilemap_set_scrollx( dec8_pf0_tilemap,0, (dec8_pf0_control[0x10]<<8)+dec8_pf0_control[0x11] );
}
tilemap_set_scrolly( dec8_pf0_tilemap,0, (dec8_pf0_control[0x12]<<8)+dec8_pf0_control[0x13] );
tilemap_update(ALL_TILEMAPS);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,0);
draw_sprites1(bitmap,0);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
static void get_ghostb_fix_tile_info( int tile_index )
{
int offs=tile_index<<1;
int tile=videoram[offs+1]+(videoram[offs]<<8);
int color=(tile&0xc00) >> 10;
SET_TILE_INFO(0,tile&0x3ff,color)
}
int ghostb_vh_start(void)
{
dec8_pf0_tilemap = tilemap_create(get_bac0_tile_info,bac0_scan_rows,0,16,16,32,32);
dec8_fix_tilemap = tilemap_create(get_ghostb_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
dec8_fix_tilemap->transparent_pen = 0;
if (!dec8_pf0_tilemap || !dec8_fix_tilemap)
return 1;
gfx_bank=2;
gfx_mask=0xf;
gfx_base=dec8_pf0_data;
return 0;
}
/******************************************************************************/
void oscar_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, (dec8_pf0_control[0x10]<<8)+dec8_pf0_control[0x11] );
tilemap_set_scrolly( dec8_pf0_tilemap,0, (dec8_pf0_control[0x12]<<8)+dec8_pf0_control[0x13] );
dec8_flipscreen_w(0,dec8_pf0_control[1]>>7);
tilemap_update(ALL_TILEMAPS);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 0);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 1);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 0);
draw_sprites2(bitmap,0);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 1);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
static void get_oscar_fix_tile_info( int tile_index )
{
int offs=tile_index<<1;
int tile=videoram[offs+1]+(videoram[offs]<<8);
int color=(tile&0xf000) >> 14;
SET_TILE_INFO(0,tile&0xfff,color)
}
int oscar_vh_start(void)
{
dec8_pf0_tilemap = tilemap_create(get_bac0_tile_info,bac0_scan_rows,TILEMAP_SPLIT,16,16,32,32);
dec8_fix_tilemap = tilemap_create(get_oscar_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
if (!dec8_pf0_tilemap || !dec8_fix_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
dec8_pf0_tilemap->transmask[0] = 0x00ff; /* Bottom 8 pens */
dec8_pf0_tilemap->transmask[1] = 0xff00; /* Top 8 pens */
game_uses_priority=1;
gfx_bank=2;
gfx_mask=0x7;
gfx_base=dec8_pf0_data;
return 0;
}
/******************************************************************************/
void lastmiss_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, ((scroll2[0]<<8)+scroll2[1]) );
tilemap_set_scrolly( dec8_pf0_tilemap,0, ((scroll2[2]<<8)+scroll2[3]) );
tilemap_update(ALL_TILEMAPS);
palette_init_used_colors();
memset(palette_used_colors+256,PALETTE_COLOR_USED,256);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,0);
draw_sprites1(bitmap,0);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
void shackled_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, ((scroll2[0]<<8)+scroll2[1]) );
tilemap_set_scrolly( dec8_pf0_tilemap,0, ((scroll2[2]<<8)+scroll2[3]) );
tilemap_update(ALL_TILEMAPS);
palette_init_used_colors();
memset(palette_used_colors+256,PALETTE_COLOR_USED,256);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 0);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 1);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 0);
draw_sprites1(bitmap,0);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 1);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
static UINT32 lastmiss_scan_rows(UINT32 col,UINT32 row,UINT32 num_cols,UINT32 num_rows)
{
/* logical (col,row) -> memory offset */
return ((col & 0x0f) + ((row & 0x0f) << 4)) + ((col & 0x10) << 4) + ((row & 0x10) << 5);
}
static void get_lastmiss_tile_info( int tile_index )
{
int offs=tile_index*2;
int tile=dec8_pf0_data[offs+1]+(dec8_pf0_data[offs]<<8);
int color=tile >> 12;
if (color>7 && game_uses_priority) tile_info.priority=1; else tile_info.priority=0;
SET_TILE_INFO(2,tile&0xfff,color)
}
static void get_lastmiss_fix_tile_info( int tile_index )
{
int offs=tile_index<<1;
int tile=videoram[offs+1]+(videoram[offs]<<8);
int color=(tile&0xc000) >> 14;
SET_TILE_INFO(0,tile&0xfff,color)
}
int lastmiss_vh_start(void)
{
dec8_pf0_tilemap = tilemap_create(get_lastmiss_tile_info,lastmiss_scan_rows,0,16,16,32,32);
dec8_fix_tilemap = tilemap_create(get_lastmiss_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
if (!dec8_pf0_tilemap || !dec8_fix_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
game_uses_priority=0;
return 0;
}
int shackled_vh_start(void)
{
dec8_pf0_tilemap = tilemap_create(get_lastmiss_tile_info,lastmiss_scan_rows,TILEMAP_SPLIT,16,16,32,32);
dec8_fix_tilemap = tilemap_create(get_lastmiss_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
if (!dec8_pf0_tilemap || !dec8_fix_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
dec8_pf0_tilemap->transmask[0] = 0x000f; /* Bottom 12 pens */
dec8_pf0_tilemap->transmask[1] = 0xfff0; /* Top 4 pens */
game_uses_priority=1;
return 0;
}
/******************************************************************************/
void srdarwin_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, (scroll2[0]<<8)+scroll2[1] );
tilemap_update(ALL_TILEMAPS);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 1);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK | 0);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 1);
srdarwin_drawsprites(bitmap,0); /* Priority may not be right on later levels */
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT | 0);
srdarwin_drawsprites(bitmap,1);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
static void get_srdarwin_fix_tile_info( int tile_index )
{
int tile=videoram[tile_index];
int color=0; /* ? */
if (color>1) tile_info.priority=1; else tile_info.priority=0;
SET_TILE_INFO(0,tile,color)
}
static void get_srdarwin_tile_info(int tile_index)
{
int tile=dec8_pf0_data[2*tile_index+1]+(dec8_pf0_data[2*tile_index]<<8);
int color=tile >> 12;
int bank;
tile=tile&0xfff;
bank=(tile/0x100)+2;
SET_TILE_INFO(bank,tile,color)
}
int srdarwin_vh_start(void)
{
dec8_pf0_tilemap = tilemap_create(get_srdarwin_tile_info,tilemap_scan_rows,TILEMAP_SPLIT,16,16,32,16);
dec8_fix_tilemap = tilemap_create(get_srdarwin_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
if (!dec8_pf0_tilemap || !dec8_fix_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
dec8_pf0_tilemap->transmask[0] = 0x00ff; /* Bottom 8 pens */
dec8_pf0_tilemap->transmask[1] = 0xff00; /* Top 8 pens */
return 0;
}
/******************************************************************************/
void gondo_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, ((scroll2[0]<<8)+scroll2[1]) );
tilemap_set_scrolly( dec8_pf0_tilemap,0, ((scroll2[2]<<8)+scroll2[3]) );
tilemap_update(ALL_TILEMAPS);
palette_init_used_colors();
memset(palette_used_colors+256,PALETTE_COLOR_USED,256);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_BACK);
draw_sprites1(bitmap,2);
tilemap_draw(bitmap,dec8_pf0_tilemap,TILEMAP_FRONT);
draw_sprites1(bitmap,1);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
void garyoret_vh_screenrefresh(struct osd_bitmap *bitmap, int full_refresh)
{
tilemap_set_scrollx( dec8_pf0_tilemap,0, ((scroll2[0]<<8)+scroll2[1]) );
tilemap_set_scrolly( dec8_pf0_tilemap,0, ((scroll2[2]<<8)+scroll2[3]) );
tilemap_update(ALL_TILEMAPS);
palette_init_used_colors();
memset(palette_used_colors+256,PALETTE_COLOR_USED,256);
if (palette_recalc())
tilemap_mark_all_pixels_dirty(ALL_TILEMAPS);
tilemap_render(ALL_TILEMAPS);
tilemap_draw(bitmap,dec8_pf0_tilemap,0);
draw_sprites1(bitmap,0);
tilemap_draw(bitmap,dec8_pf0_tilemap,1);
tilemap_draw(bitmap,dec8_fix_tilemap,0);
}
static void get_gondo_fix_tile_info( int tile_index )
{
int offs=tile_index*2;
int tile=videoram[offs+1]+(videoram[offs]<<8);
int color=(tile&0x7000) >> 12;
SET_TILE_INFO(0,tile&0xfff,color)
}
static void get_gondo_tile_info( int tile_index )
{
int offs=tile_index*2;
int tile=dec8_pf0_data[offs+1]+(dec8_pf0_data[offs]<<8);
int color=tile>> 12;
if (color>7 && game_uses_priority) tile_info.priority=1; else tile_info.priority=0;
SET_TILE_INFO(2,tile&0xfff,color)
}
int gondo_vh_start(void)
{
dec8_fix_tilemap=tilemap_create(get_gondo_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
dec8_pf0_tilemap=tilemap_create(get_gondo_tile_info,tilemap_scan_rows,TILEMAP_SPLIT,16,16,32,32);
if (!dec8_fix_tilemap || !dec8_pf0_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
dec8_pf0_tilemap->transmask[0] = 0x00ff; /* Bottom 8 pens */
dec8_pf0_tilemap->transmask[1] = 0xff00; /* Top 8 pens */
game_uses_priority=0;
return 0;
}
int garyoret_vh_start(void)
{
dec8_fix_tilemap=tilemap_create(get_gondo_fix_tile_info,tilemap_scan_rows,TILEMAP_TRANSPARENT,8,8,32,32);
dec8_pf0_tilemap=tilemap_create(get_gondo_tile_info,tilemap_scan_rows,TILEMAP_SPLIT,16,16,32,32);
if (!dec8_fix_tilemap || !dec8_pf0_tilemap)
return 1;
dec8_fix_tilemap->transparent_pen = 0;
game_uses_priority=1;
return 0;
}
/******************************************************************************/